The Royal Philharmonic Orchestra premieres the work Pokémon Symphonic Evolutions with dLive
The dLive system, that has been used for foh, it was composed of an S7000 control surface with a MixRack DM64, using approximately 70 physical inputs, while the effects were taken from fx's internal library offered by the console.
For the European premiere of the Pokémon Symphonic Evolutions. submitted by Princeton Entertainment and U-Live, and performed by the Royal Philharmonic Concert Orchestra at the Eventim Apollo Hammersmith in London, it was chosen to manage the FOH with the dLive digital mixing system of Allen & Heath, whose products it markets Lexon Distribution.
Ian Barfoot, the event's sound engineer, you already used a similar configuration, but based on an iLive system, for the production of the classic Quadrophenia of the Who, and thought this would be a good opportunity to test the new dLive digital mixing system.
"The idea was to give the production the typical touch of the soundtrack of a great film, so the near microphonic uptake of all instruments was critical. We use some 90 microphones and production also demanded the cleanest and most natural sound possible, so the choice of the console was a fundamental aspect", comment Barfoot.
The main needs were those raised by the Royal Philharmonic Concert Orchestra, which includes 38 ropes, 9 wooden instruments, 6 French cornos, 8 brass and a variety of percussion, plus a piano and a harp. There were also six audio tracks corresponding to the video content and two microphones for the voices of the presenters.
The dLive system consisted of an S7000 control surface with a MixRack DM64, using approximately 70 physical inputs. All effects were taken from fx's internal library offered by the console.
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