Olorama Technology Incorporates Smell into Audiovisual and Virtual Reality Experiences
This wireless system promotes the importance of the sense of smell in any audiovisual format to create an immersive and realistic environment in movie theaters, Museums, Trade Events, among other applications.
The result of more than five years of research and development of Spanish technology, from software design to device manufacturing, Olorama Technology, created by the Valencian engineer Raúl Porcar, creates in the viewer a complete sensory immersion experience, effectively incorporating and combining smell with image and sound.
Each Olorama device is designed to reproduce up to twelve different scents in a cinema, event, etc. that last exactly as long as necessary to allow a correct synchronization between what is happening on the screen and the smell perceived by the viewer (around one minute on average.
The true core of this hardware combination, software and essential oils for synchronizing odors with movie scenes realistically and evenly throughout the room, is a program that facilitates the wireless synchronization of aroma diffusers with the different sequences of the film, as well as the manual activation of the different smells in real time through a tablet or smartphone.
The cartridges of each device can be changed easily and quickly, and offer around fifty issues per cartridge. These are natural aromas, environmentally friendly and compliant with current regulations, Free of allergy and toxic agents, to make the experience safe, nice and perfect.
This is what Raúl Porcar points out: "The secret is to use all-natural essences that disappear very quickly. These fragrances are incorporated into a system of dispensers equipped with a fan that regulates the range and intensity of the aroma". That is why, the company includes the WiFi router pre-configured to work with Olorama devices, as well as remote assistance and support in the installation and maintenance of the system.
The integration of Olorama into any audiovisual experience is also very simple, "as we provide the necessary code for Unity and Unreal, and the developer invests less than fifteen minutes in its fine-tuning", Porcar stresses. Despite its short existence, Different companies and institutions have already acquired several of these devices to experiment with them and test them.
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