Equipson Launches New Visualization Software for LightShark Solutions
This tool allows users to LightShark, brand of Equipson, Experiment with different scenarios using preconfigured files and devices.
The Spanish manufacturer Equipson has launched LightShark RAY, A new addition of software that is incorporated into its range of hardware lighting consoles based on DMX.
Presented for the first time at the fair LDI 2022 of Las Vegas, LightShark RAY is a visualization program that uses advanced simulation technology to help improve the experience with the product range.
Initially developed as a training tool, LightShark RAY covers several scenarios and allows you to experiment with different lighting configurations by choosing different files and preconfigured luminaires. Below, Different choices can be applied to the projects themselves in a simple way.
"We decided to create a visualizer after customers asked us for a feature that would help them simplify their interaction with LightShark.. Although it has been a complex project, We think it's worth the effort, since the results are exceptional”, Explains Juan José Vila, CEO of Equipson and LightShark.
LightShark RAY will initially offer fixed scenarios, But a publisher of these is expected to be ready in the summer of 2023. Among the software features that are already available are the reception of up to 16 universes with ArtNET or sACN and an integrated device library. There is also an object library with trusses, Scenarios, Etc., and plans to add GDTF libraries to future versions of the software.
Currently available for use on PC, and coming soon on MacOS, LightShark RAY can also receive video from your NDI input, that is not only used to transmit a video file, but also allows you to capture images from external cameras.
Users can record visualizations with the screen recording feature and customize their viewing experiences with configurable parameters such as smoke density and wind speed for smoke movement..
In addition, there is an ArtNET/sACN monitor and DMX-controlled camera positions with four configurable position presets. Rendering quality automatically adapts based on the computing capabilities of the end user, and the number of FPS can be displayed.
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