Kramer takes collaboration and digital signage to the new offices of Facepunch
With the tools provided by Kramer se han facilitado la realización de conferencias en cualquier plataforma desde salas de reuniones y de juntas. They also have a large videowall and interactive screen in the reception area to show images and dynamic product announcements.
For these installations, Facepunch Studios was looking for a flexible AV solution that included a fully automated boardroom, Three audio zones and interactive display stands for the reception area. In addition, To ensure network stability and robust wireless access from anywhere in the office. The answer was provided by AV technology Kramer.
It is a game developer based in Birmingham (United Kingdom), What, initially, rose to fame with the launch of Garry's Mod in 2006, followed by the games Rust and Chippy. To date, has sold 38,6 million games and employs 50 people around the world.
When Facepunch moved its offices to a new facility in the Colmore Row area of Birmingham. The company wanted to be able to facilitate collaboration in BYOD conferences, with simple and reliable wireless presentation capabilities, in all office spaces.
While facilitating game development was key, as a company known for its powerful visuals, Facepunch wanted their new offices to offer a real wow effect. To do this, I wanted to have huge media walls in the reception area, that show large images of the game, plus a large interactive display that allowed dynamic product ads.
The company had a clear vision of the audiovisual equipment and capabilities it wanted in the new offices., specifying a fully automated boardroom with wireless presentation and cross-platform video conferencing, interactive displays, Zoned audio and high-end executive offices with BYOD conferencing capabilities. A key goal was to minimize wiring., so we opted for an IP-based solution.
IP-based solution
The Kramer AV team was chosen by Vision On AV Systems, The system integrator of the project, for its flexibility, Reliability and support.
IP-based solution required a new AV network, Segregated and highly stable to provide robust wireless access from the entire office. Ubiquiti Enterprise Layer switches used 3 and the AV network is planned to ensure minimal disruption and rapid commissioning.
For control purposes, The audiovisual system was divided into four spaces: Media Wall 1, Media Wall 2, boardroom, Office audio and remote control stations.
The central communications room serves as the center of the AV solution. Includes the KC-BRAINware-5 for general control, Encoders, Audio and video sources, and multi-zone audio amplifiers/mixers, with all devices connected via Ubiquiti Enterprise network switches with fiber links.
Individual rooms feature VIA wireless conferencing and collaboration platforms, Interfaces, Local decoders and amplifiers.
BYOD video conferencing was implemented in most rooms, with the VIA Connec collaboration platform, Fully automated, uses VIA Campus2 and a camera bar and speaker. Additional set-top boxes added to meeting rooms, The boardroom, The Game Development Area, The bar and interactive spaces.
To create the wow factor for videowalls 3×3 in the reception area, An encoder/decoder solution was chosen because of its high flexibility and because it allowed configuration, Easy source and audio changes, and remote control of devices via RS-232.
One of the main challenges was preparing the system for testing before the core network was fully operational.. With a simple router and a single SL-240C, Vision On AV Systems was able to put the floor into operation space by space, before moving to KC-BRAINware once the network was fully operational, with external access to Kramer servers.
The new Kramer-based solution has been instrumental in improving collaboration at Facepunch Studios, facilitating the simple and seamless video conferencing that is essential to the success of an international team.
“It's very easy to set up a room for a BYOD meeting and host a fully organized meeting in the boardroom”, explains Leigh Holmes, Operations Manager, Facepunch Studios. "And similarly, Wireless presentations are simple and productive".
This makes possible the level of communication needed to work on some of the most innovative gaming technologies out there., allowing creativity to flow and, at the same time, Improve meaningful interactions that drive productivity.
With full BYOD compatibility and excellent audiovisual quality, Conferences are faster, Easy and fluid, What helps employees interact, even with colleagues abroad. The intuitive interface and startup, Automated rebooting and shutting down of the AV system in every room makes using the system simple and safe.
Still images from Facepunch games are used as a background in the user interfaces of each space and room., Creating a high-impact brand experience.
“The two media walls in the reception area really have the wow factor we were looking for.”, says Leigh. “They are very simple to handle and give visitors a lot to talk about.”.
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• section: audio, AV Conferencing, Case studies, Digital signage, display, Signal distribution, Telepresence / videoconference